InfoDesign (Peter J. Bogaards)

Dedicated to the growth and improvement of the information experience industries.

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32 weeks 5 days ago

March 18, 2014

05:40
The future of design lies in the organization. "Every organization has its own goals, processes, techniques, and teams - each with special characteristics. They are all important to consider when incorporating user experience, but it's also crucial to gauge the maturity level of an organization." (Juan Manuel Carraro a.k.a. @carrarojm ~ UX magazine)
Categories: Weblogs

March 17, 2014

01:45
I think Shiyali Ramamrita Ranganathan will have to say a few things here. "The terms 'filters' and 'faceted navigation' are often used interchangeably; while related, these concepts have important differences. Both are tools to help users narrow down large sets of content, but faceted navigation - while more flexible and powerful - is more difficult to create and maintain." (Kathryn Whitenton ~ Nielsen Norman Group)
Categories: Weblogs

March 14, 2014

01:33
Fashion gets enriched by information technology, therefore information design must be incorporated. "A lot of people in the mobile industry were surprised that mobile happened as fast as it did. Once the iPhone was released, within two years we saw companies like Motorola and Nokia go from top of the mobile phone world into basically junk stock. And I think a lot of people see wearables as sort of that next big tidal wave. People don't want what happened in mobile to happen again, so they’re interested in wearables." (Laura Kudia a.k.a. @laurakudia ~ Why this way)
Categories: Weblogs

March 13, 2014

05:05
Design for understanding keeps being the motto. "(...) a compilation of works by industry experts in areas of user experience design related to genomics, robotics, the Internet of Things, and the Industrial Internet of Things." (Stephen Anderson a.k.a. @stephenanderson)
Categories: Weblogs

March 12, 2014

03:51
A moment to remember. "Twenty-five years ago today, I filed the proposal for what was to become the World Wide Web. My boss dubbed it 'vague but exciting'. Luckily, he thought enough of the idea to allow me to quietly work on it on the side." (Sir Tim Berners-Lee)
Categories: Weblogs

March 11, 2014

03:42
Codifying and normalizing gesture languages. Getting inspiration from sign languages. "The Gesture Markup Language is the world's first markup language for multitouch gesture-based interactions. This extensible language not only shapes how applications are developed but it allows developers to explore new interaction paradigms and user experiences." (Gestureworks)
Categories: Weblogs
02:38
Functionalities and features across touchpoints. Compare and contrast. "So you want to extend your website's account management features to mobile devices. Well you're not alone; most major websites today have cross-platform accounts and profiles that make for a more engaging and cohesive user experience. And many sites enable account management features on mobile devices." (Will Hacker a.k.a. @willhacker ~ Boxes and Arrows)
Categories: Weblogs

March 10, 2014

04:42
Adding French philosophers to the equation mostly complexifies things. "In the post-modern era, knowledge is being understood as information. In reality, knowledge is commoditized and objectified as decontextualized representations. More information may mean that the society is drawn into a critical phase where loss of knowledge occurs with the unlimited flow of information. Such ubiquitous information could lead to less understanding, less trust and less truth, which would erode rationality in the governance of the society. Using a framework based on Michel Foucault's archeological methodology, i.e., unearthing how information and communication technologies came to be viewed as a source of truth/knowledge, this paper explores the question: Do ICT contribute information that can be construed as knowledge? Does this knowledge contribute to truth or to power? Do ICTs push an information society towards Foucault's disciplinary society, where the so-called knowledge speaks truth to power?" (Indhu Rajagopal ~ First Monday)
Categories: Weblogs

March 7, 2014

01:18
Designing interactions, designing media. The academic route. "The article sketches the basic steps of a theoretically informed practical testing of opportunities inherent in the interfaces and procedures of communication. It is an experience-based technique for discovery and problem solving." (Lars Nyre a.k.a. @LarsNyre ~ The Journal of Media Innovations)
Categories: Weblogs

March 6, 2014

07:54
Using power words doesn't make any opinion any better. "It looks like Google's Android UX team used a now-debunked research paper to guide much of their UX work. Does this mean the Android interface now needs to change? Probably not, and that might be worse. I'll look at what this means and how we can be more careful when using research to inform our work." (MJ Parnell a.k.a. @Neovenator ~ Hopeful Monsters)
Categories: Weblogs
04:57
Design in a rollercoaster (against) due to technology disruption. "Technology extends our grasp, making it possible for us to achieve our goals rapidly and efficiently; but it also places its own set of demands upon us. The fields of industrial design, graphic design, and software user experience design have all evolved in response to these demands - a need for a human way to relate to and interact with our new tools." (Jenn Webb a.k.a. @JennWebb ~ Radar O'Reilly)
Categories: Weblogs
02:13
In general, poor UX kills all human-facing digital applications. "Because of the word design, UX often gets conflated with styling. But they're not the same. UX is a problem solving discipline. Identifying problems, solving them and designing elegant solutions. Styling is often part of the solution, but doesn't have to be." (Elaine Thompson ~ Huffington Post)
Categories: Weblogs
01:51
Enterprise software, the apps UX forgot. Use it or you're out! "Most big businesses globally are locked into some kind of reliance on enterprise technology. Unfortunately such systems are not only fiendishly difficult to install and maintain, but often equally challenging for the workforce to use. When the stakes are so high, why is the user experience of enterprise systems so bad?" (Rob Gillham ~ Foolproof)
Categories: Weblogs
00:36
Update of a seminal post towards our new technological, social and economic reality. "This is a huge revision. I expect I have made mistakes. Please leave corrections and suggestions in the Comments at the end. If you have better examples than I'm using, please include them as well, but give me enough information about them, including links or cites, that I can make use of them. This revision features new examples and discussion involving mobile, wearables, and Internet-connected smart devices. However, the naming and organization remains the same except for three changes: I have shortened the name of one principle to extend its reach: 'Color Blindness' is now simply Color and includes more than just color blindness. I've added one new principle, Aesthetics, and brought back two old principles, Discoverability and Simplicity. I dropped them from the list more than a decade ago when they had ceased to be a problem. Problems with Discoverability, in particular, have come roaring back. What has changed greatly is the level of detail: You will find many new sub-principles within each category, along with far more explanation, case studies, and examples." (Bruce Tognazzini)
Categories: Weblogs

March 4, 2014

01:27
Galaxies and Copernicus, doesn't that ring a bell. "So with three different starting points - UX from product development, service design from service delivery, and customer experience from marketing and customer support - we've all arrived at the same place: the realization that by consciously crafting the experiences people have with those products, services, or organizations, we can help those people be more successful and find more satisfaction. Oh yeah, and it's good for business too." (Jesse James Garrett a.k.a. @jjg ~ Adaptive Path)
Categories: Weblogs

March 3, 2014

07:02
Solutions always will create new problems, wicked ones this time. "Apple and Google will not provide it. They are too big. They are not the solution. They are the problem. This revolution will probably come from some unsuspecting source, like the Maker Movement, or an independent group of people or company that is manufacturing physical goods. (...) we need to return to natural affordances that are as intuitive as putting a spoon in a bowl or carving the bark off a stick. The more natural the affordance, the less arbitrary the design. Designers will have to be less cocky, more reverent to human nature and physical nature. When real physical things start dictating how we interact with software, the playing field will be different. And software interaction designers will have to fully understand natural affordances, and design for them. That's a revolution I can get behind." (Jeffrey Ventrella ~ JJ Ventrella Thing)
Categories: Weblogs
00:45
Always interesting to see the DTDT question answered again, again and again. "The common misconception comes from the word design. Due to influence of fashion, design is often associated with aesthetics of the product. User Experience Design is much more complex than you think." (Tomas Laurinavicius a.k.a. @tomaslau ~ Despreneur) ~ courtesy of iatv
Categories: Weblogs

February 26, 2014

06:47
Content chunck and design. XML revival? "Richer, more flexible designs can coexist with the demands of multichannel publishing; future design changes can sidestep the laborious process of scrubbing old content blobs; and simpler, streamlined tools can help editors and authors produce better content faster. By combining the best of XML and structured web content, we can make the body field safe for future generations." (Jeff Eaton ~ A List Apart)
Categories: Weblogs

February 24, 2014

05:45
Aesthetics, beauty, or attractiveness can't be defined by itself. But I recognize it when I see it. "Design does not equal making things pretty, but a significant number of people seem to think it does. They think aesthetics are design and somehow think all the other things designers do just happen on their own." (Steven Bradley ~ Vanseo design)
Categories: Weblogs
02:36
Formal power entering the field of UX. Who's to decided? "Are educational institutions equipped to prepare UX designers for the workplace of the future as advances in technology outpace those in education? Should the UX community be pushing for levels of accreditation to verify that someone has the skills and education necessary to call himself or herself a UX designer? How can an employer ensure that a candidate meets their expectations for a role in user experience?" (Chris R. Becker ~ UXmatters)
Categories: Weblogs