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]> ia/ - Experience Design http://iaslash.org/taxonomy/term/100/0 en User account security measures offer annoying barriers without a reasonable payoff http://iaslash.org/node/7748 <p>Random internet browsing brought me to a choice user response to "internet security measures":</p> <blockquote><p> Like, I know they are there for good reason, but so many web sites require so many different variations of passwords, I just can't keep up with them all. My bank for example...It's one of those "password must contain atleas 8 characters, upper and lowercase and atleast one number". Okay, I did that, I've managed to remember it...but then, I have to have 8 different security questions. It doesn't always promt me with one, but about every 5th time I log into the site they throw me one of the questions. I can't keep up with all the answers. There are multiple answers to most of the questions. I don't have a fave band, I have several. I don't have a fave candy, or movie or any of that other crap.... So, if I answer wrong 3 times, they disable my account and make me re-register it.....*grumble*</p> Mon, 23 Jul 2007 14:44:52 -0700 http://iaslash.org/node/7736 n/a Wed, 31 Dec 1969 16:00:00 -0800 Costs of Badly Done Customer Research? http://iaslash.org/node/7704 <p>In light of growing acceptance of user or customer research, it's worth considering the costs of poorly done research. For retailers, it seems especially important to make sure every contact with customers reinforces the values associated with a brand.</p> <p>I just had a negative experience with customer research, that impacted my perception of the retailer and the associated brand. I spent some time thinking about it from my own viewpoint as a customer, and it seemed the most important cost to the retailer is in terms of closing a channel for business. In this case, the botched online survey I walked through makes me unwilling to engage with them on the web again.</p> <p>I posted a quick writeup, with screenshots of the survey, <a href="http://www.joelamantia.com/blog/archives/000202.html">here</a>. </p> <p>I know there's material on these costs from marketing perspectives, but I'm wondering if anyone's working on this from the point of view of IA and UX, when they're focused on better connecting the business with its customers and user?</p> Sun, 15 Jan 2006 10:37:55 -0800 The User Experience of Interactive Art: Boston CyberArts Festival 2005 http://iaslash.org/node/7668 <p>Last week, an article in the NY Times named poor user experience as a barrier to engaging with several exhibits that are part of the Boston CyberArts Festival. The article focused more on how deeply frustrating the User Experiences were, rather than the quality of the artwork. I made a trip to see the exhibits this weekend; <a href="http://www.joelamantia.com/blog/archives/000057.html">here's</a> a summary of the article, photos of the exhibits, and a recap.</p> Wed, 04 May 2005 18:02:12 -0700 Recent Intelligence Failures Demonstrate Value of Qualitative User Research http://iaslash.org/node/7659 <p>An Op-Ed column in the NY Times sheds light on the ways that <a href="http://www.joelamantia.com/blog/archives/000054.html">qualitative research yields strategic insight</a>.</p> Sun, 03 Apr 2005 04:42:00 -0700 Peter Morville's sweet User Experience Honeycomb http://iaslash.org/node/7590 <p><i>When I broadened my interest from IA to <span class="caps">UX,</span> I found the need for a new diagram to illustrate the facets of user experience - especially to help clients understand why they must move beyond usability - and so with a little help from my friends developed the user experience honeycomb.</i><br /> The <a href="http://semanticstudios.com/publications/semantics/000029.php"><b>ux honey comb</b></a> is a value centered description of the different aspects of the user experience (unlike the <a href="http://www.nform.ca/files/experience_cycle.pdf">experience cycle</a>, with ux-as-user-process, or <span class="caps">JJG&#8217;</span>s <a href="http://www.jjg.net/ia/elements.pdf">famous ux-as-practice model</a>). The UX facets Peter describes are <b>useful, usable, desirable, findable, accessible, and credible</b> - and these all contribute to the central facet - <b>valuable</b> As a value-centered design booster, I think this is the key, and builds a bridge between business and user value - projects need to produce both <span class="caps">ROI </span>and Return on Experience.</p> Tue, 22 Jun 2004 09:06:36 -0700 re:con gel 2004 http://iaslash.org/node/7576 <p>Heath Row&#8217;s Fast Company blog summarizes the <a href="http://blog.fastcompany.com/archives/cat_recon_gel_2004.html">sessions at Good Experience Live 2004</a>.</p> Thu, 13 May 2004 10:25:47 -0700 Captology blog http://iaslash.org/node/7572 <p>The Stanford <a href="http://captology.stanford.edu">Captology Group</a> is also publishing a <a href="http://captology.stanford.edu/notebook/">interesting blog</a>.</p> Mon, 10 May 2004 16:27:57 -0700 Philadelphia Inquirer | 11/03/2003 | The Job | His work: Watching people use the Web http://iaslash.org/node/7561 <blockquote><p>Here's a zen question from the weird, wired world of the Web: Can there be an architect of something that will never exist in a three-dimensional form?</p> <p>This is Ben Levin's zone.</p> <p>His business card says 'User Experience Architect,' and the title isn't something cutesy dreamed up by a human-resource consultant who has been to too many motivational seminars.</p> <p>In the Web world, this is a common job title in the field of usability - the interaction of humans and computers.</p></blockquote> <p>The article gets a few things wrong here and there but it's interesting nonetheless to see how our profession is depicted in lay terms.</p> Tue, 13 Apr 2004 13:09:11 -0700 UCD / UX / IA Salary survey http://iaslash.org/node/7545 <p>There's a new <a href="http://www.surveymonkey.com/s.asp?u=6615380395">salary survey</a> that's open for participation until March 31, 2004 (<a href="http://www.listserv.acm.org/archives/wa.cgi?A2=ind0403a&#038;L=chi-idi&#038;F=&#038;S=&#038;P=67">The official announcement is available here</a>). It's is focused on UCD &#038; HCI but has a number of questions where Information Architecture can be selected, and it's fairly comprehensive in many other respects.</p> <p>I think that it is beneficial for both practitioners and hiring managers to have accurate, realistic compensation information, and hopefully participating in this survey will help.</p> <p>FYI, more salary and compensation info is available at the <a href="http://iawiki.net/salarySurveys">Salary Surveys page on the IAwiki</a>.</p> Sat, 06 Mar 2004 07:11:53 -0800 Academics Turn to Video Games http://iaslash.org/node/7536 <p>Interesting <a href="http://story.news.yahoo.com/news?tmpl=story2&#038;u=/ap/20040214/ap_on_hi_te/game_theory">article on Yahoo</a>:</p> <blockquote><p>Some of the new questions in a very young field: How do you judge a game? As you would a novel? Should we think up a whole new vocabulary for evaluating games? What do the social dynamics of online worlds -- those massively multiplayer games -- tell us about human behavior?</p> <p>In Copenhagen, Denmark, the IT University has established the Center of Computer Games Research, which just graduated its first Ph.D., Jesper Juul.</p> <p>Juul appears to be the first person anywhere to ever get his doctorate exclusively in video game studies. His dissertation 'Half-Real: Video Games Between Real Rules and Fictional Worlds' seeks to define what video games are, and how academics ought to go about studying them.</p></blockquote> <p>...and here are some simultaneously interesting and heartbreaking quotes from old coworker Eric Zimmerman and Chris Crawford:</p> <blockquote><p>"What we try to do is provide not a single way of looking at games but a whole series of ways," Zimmerman said. "We would like to have an audience that thinks about games as more than boy power fantasies."</p> <p>Some in the industry, however, are not so sure that games will ever mature. They fear games could be a dead end like comic books -- valuable as a social phenomenon, but outside a select few titles like Art Spiegelman's "Maus," not worth a great deal of individual study.</p> <p>"I seldom play computer games, because it's such a depressing experience," said Chris Crawford, a game designer who is building a program to create interactive stories. "I end up shaking my head in dismay at how stuck the designers are in a rut."</p></blockquote> Tue, 17 Feb 2004 15:03:30 -0800 Widgetopia http://iaslash.org/node/7513 <p><a href="http://dev11.otherworks.com/theotherblog/Articles/2003/12/19/BcYAiHuYzq">Widgetopia</a> - <i>Over time, Christina has pulled together a heap o' widgets... interesting... a blog being used as a notebook... ...</p> <p><a href="http://www.eleganthack.com/widgetopia/">link</a></i> [<a href="http://dev11.otherworks.com/theotherblog/</p> <p>">Other Blog (Tom Smith)</a>]</p> Fri, 19 Dec 2003 09:00:22 -0800 Experience People recruting firm http://iaslash.org/node/7483 <p>Challis Hodge has launched the UX recruiting firm, <a href="http://www.experiencepeople.com/">Experience People, LLC</a>.</p> <blockquote><p>Experience People (XP) is a specialty firm with a laser focus on recruiting Experience Design and User Experience professionals for intermediate to senior level executive positions. </p> <p>XP works across industries matching the best companies with industry leaders in Design Management, Experience Planning, Creative Direction, Interaction Design, Information Architecture, User Research, Interface Design, Graphic Design and Academia.</p></blockquote> Mon, 27 Oct 2003 00:49:16 -0800 Personas: Setting the Stage for Building Usable Information Site http://iaslash.org/node/7480 <p><a href="http://www.newsisfree.com/click/i,25924172,2535/">Personas: Setting the Stage for Building Usable Information Sites</a> by Alison J. Head [via <a href="http://www.bogieland.com/infodesign/">InfoDesign (Peter J. Bogaards)</a>], a good article on personas, showing more than telling, with good example personas and a brief case study using BBCi.</p> <p>Includes pointers, necessary details, and a tutorial featuring a well-explained example.</p> Tue, 21 Oct 2003 12:34:51 -0700 Wake-up call http://iaslash.org/node/7474 <p><a href="http://www.v-2.org/displayArticle.php?article_num=556">Wake-up call</a></p> Sun, 12 Oct 2003 22:21:54 -0700