So the brilliant Rashmi Sinha of has launched MindCanvas, a new user research tool that to gather user research data. This is combined with expert data analysis from Uzanto (which will limit scalability of the service, but provide significant insights well beyond an automated collection of graphs).
I've been thinking about design games from a business stakeholder perspective for the past year or so, and it's interesting to see Rashmi's take on .
Congrats to the Uzanto team for shipping, best of luck!
by Alison J. Head [via ], a good article on personas, showing more than telling, with good example personas and a brief case study using BBCi.
Includes pointers, necessary details, and a tutorial featuring a well-explained example.
The is currently going on in Seattle this week. A couple of the attendees and I will be sharing our notes(and photos) when we've recovered(it's actually still going on). But until then, enjoy the .
Adaptive Path's Mike Kuniavsky has started a blog over at , and that reminded me of all the links I've been saving up about his new book .
is a tool for annotating (describing and indexing) video and audio using ontologies - structured sets of terms or concepts. It used RDF and the Dublin Core. This is a PH. D. project by Jon Heggland. He is looking for testers and users.
For OntoLog and my doctoral degree to be a success, I need the ideas, requirements, critique and feedback of (potential) OntoLog users. OntoLog, though usable and useful, is not finished - there are lots of things I want to do. But I want to anchor the capabilities of OntoLog in the real world
Obvious applications in looking at video/audio from ethnographic observation, contextual interviews, or usability testing.
(thanks )
From the latest : Steve Calde has a good summary of the from a business perspective. Not a lot new here, but a nice way of putting things for those who need to convince clients, managers, or others of the value of design research. thanks
Peter Merholz discusses having the for research.
There's an old adage that 90 percent of filmmaking is in the casting. Throughout the process of making a movie, doing the work up-front to get the right performers pays off and ultimately leads to a superior result.
We've found this adage also proves true when we're conducting user research, because the quality of the results comes from selecting the right users at the project's outset.
So true - sometimes we're so adamant about practicing user centred design methods that we get just anyone involved, instead of truly representative users, just so we can say we did user research or usability testing. Or maybe you're in a situation like this: yesterday someone suggested I use people from the project team. And that can be worse than no users at all.
There's also a lot of on the UIE conference site.
In the final issue of New Architect JJG's article refutes common objections to a user-centered design approach.
In , over at Digital-Web, gives a great article on not only the selling of IA, but in effect putting the goals and needs of the client first.
Adam takes a at a new Krazy-Glue as Band-Aid product - an interesting application of daily IA tools to an everyday thing.
Mike Kuniavsky offers practical advice on running a "nondirected interview" in his latest: .
Just stumbled on this Fast Company article Some of it sounds very familiar from one of Lou's presentation at least year's summit and little bit of Maslow's Hierarchy of Need. From a marketing standpoint it makes sense, but user researchers out there should still take a look because it could possibly be just as valid for your line of work as well. The article is based on a book by Melinda Davis _Culture of Desire_ (2002).
Lou talks about .